Softly in Orbit

Softly in Orbit is a short visual novel exploring intimacy, rebellion, and connection in the quiet aftermath of conflict. Through simple point-and-click interactions, players collect fragments of conversation to unlock progress. The game asks how relationships, identity, and trust evolve in isolated spaces shaped by resistance, distance, and shared survival.

#Unity #GameDesign #VisualNovel #PointAndClick #CleanCode #InteractiveNarrative #NarrativeDesign #IndieGameDev #DialogueSystems #QueerGames

CREDITS

Game Design BROOKE HEATHCOCK

Art EVE OSBORNE

PRESENTATION

Released on Itch.io

CATEGORY

Games

ABOUT

Softly in Orbit explores how small interactive systems can support narrative intimacy in a short-form game. The project set out to solve a creative problem common in visual novels: how to make dialogue and exploration feel active rather than passive. Built in Unity, the game combines point and click navigation with collectible “chatty keys” that unlock story progress through conversation.

 

The project also served as a practical exercise in clean coding and modular system design. All scripts were written from scratch, focusing on clear structure, readable logic, and reusable components. Key systems included interaction triggers, dialogue progression, inventory tracking, and simple state management for unlocking doors.

 

The central hypothesis was that small narrative mechanics can meaningfully reinforce themes of connection and discovery. Through development and testing, the project demonstrated how lightweight systems can create a sense of curiosity and emotional pacing. The result is a compact narrative prototype that establishes a foundation for more complex interactive storytelling systems in future work.

OUTCOME

The project successfully validated a functional narrative prototype built with clean, modular code in Unity. Development refined practical coding workflows and system design methods for small narrative games. The finished release demonstrates a complete playable project and establishes a foundation for expanding dialogue systems, interaction mechanics, and future experimental narrative prototypes.